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<td align="left" id="subTitle" class="titleTableSubTitle">Class&nbsp;PartiesEvent</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a>&nbsp;| <a href="#constantSummary">Constants</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class PartiesEvent</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">PartiesEvent <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../../images/inherit-arrow.gif"> flash.events.Event</td>
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<p></p>
  PartiesEvent est envoyé par une Parties lors d'un évènement déclenché par un la mise à jour de l'affichage d'une partie ou 
  de la sélection d'une partie dans la liste par l'utilisateur.
  <p></p>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#people">people</a> : <a href="../../../io/mserverconnectorClasses/MServerIdentifier.html">MServerIdentifier</a>
<div class="summaryTableDescription">[read-only]
   MServerIdentifier du joueur concerné par l'evènement.</div>
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<a class="signatureLink" href="#PartiesEvent()">PartiesEvent</a>(type:String, people:<a href="../../../io/mserverconnectorClasses/MServerIdentifier.html">MServerIdentifier</a>, bubbles:Boolean = false, cancelable:Boolean = false)</div>
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   Crée un évènement de type PartiesEvent
   </div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#PEOPLE_CLICK">PEOPLE_CLICK</a> : String = "click_people"<div class="summaryTableDescription">[static]
   Evenement envoyé lorsque l'utilisateur sélectionne une partie dans la liste.</div>
</td><td class="summaryTableOwnerCol">PartiesEvent</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#PEOPLE_DOUBLE_CLICK">PEOPLE_DOUBLE_CLICK</a> : String = "doubleclick_people"<div class="summaryTableDescription">[static]
   Evenement envoyé lorsque l'utilisateur double clic sur une partie dans la liste.</div>
</td><td class="summaryTableOwnerCol">PartiesEvent</td>
</tr>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#UPDATE">UPDATE</a> : String = "update"<div class="summaryTableDescription">[static]
   Evenement envoyé lorsque un utilisateur crée/update/supprime une partie.</div>
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<a name="propertyDetail"></a>
<div class="detailSectionHeader">Property detail</div>
<a name="people"></a>
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<td class="detailHeaderName">people</td><td class="detailHeaderType">property</td>
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<code>people:<a href="../../../io/mserverconnectorClasses/MServerIdentifier.html">MServerIdentifier</a></code>&nbsp;&nbsp;[read-only]<p>
   MServerIdentifier du joueur concerné par l'evènement.
   </p><span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get people():<a href="../../../io/mserverconnectorClasses/MServerIdentifier.html">MServerIdentifier</a></code>
<br>
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<a name="constructorDetail"></a>
<div class="detailSectionHeader">Constructor detail</div>
<a name="PartiesEvent()"></a>
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<td class="detailHeaderName">PartiesEvent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function PartiesEvent(type:String, people:<a href="../../../io/mserverconnectorClasses/MServerIdentifier.html">MServerIdentifier</a>, bubbles:Boolean = false, cancelable:Boolean = false)</code><p>
   Crée un évènement de type PartiesEvent
   </p><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
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<td width="20px"></td><td><code><span class="label">type</span>:String</code> &mdash; Type de l'évènement.
   </td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">people</span>:<a href="../../../io/mserverconnectorClasses/MServerIdentifier.html">MServerIdentifier</a></code> &mdash; MServerIdentifier du joueur concerné par l'évènement.
   </td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">bubbles</span>:Boolean</code> (default = <code>false</code>)<code></code> &mdash; Determines whether the Event object participates in the bubbling stage of the event flow. The default value is false.
   </td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">cancelable</span>:Boolean</code> (default = <code>false</code>)<code></code> &mdash; Determines whether the Event object can be canceled. The default values is false.
   </td>
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<a name="constantDetail"></a>
<div class="detailSectionHeader">Constant detail</div>
<a name="PEOPLE_CLICK"></a>
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<td class="detailHeaderName">PEOPLE_CLICK</td><td class="detailHeaderType">constant</td>
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<div class="detailBody">
<code>public static const PEOPLE_CLICK:String = "click_people"</code><p>
   Evenement envoyé lorsque l'utilisateur sélectionne une partie dans la liste.
   </p></div>
<a name="PEOPLE_DOUBLE_CLICK"></a>
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<td class="detailHeaderName">PEOPLE_DOUBLE_CLICK</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
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<div class="detailBody">
<code>public static const PEOPLE_DOUBLE_CLICK:String = "doubleclick_people"</code><p>
   Evenement envoyé lorsque l'utilisateur double clic sur une partie dans la liste.
   </p></div>
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<td class="detailHeaderName">UPDATE</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
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<code>public static const UPDATE:String = "update"</code><p>
   Evenement envoyé lorsque un utilisateur crée/update/supprime une partie.
   </p></div>
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